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09/04/2019

What is a state machine in programming?

What is a state machine in programming?

A state machine is a programming architecture that allows dynamic flow to states depending on values from previous states or user inputs. This architecture is suitable for applications that can be described as a combination of: States. Decision-making logic that determines when to move to a particular state.

How do you describe a state machine?

A state machine is a behavior model. It consists of a finite number of states and is therefore also called finite-state machine (FSM). Based on the current state and a given input the machine performs state transitions and produces outputs. The basic building blocks of a state machine are states and transitions.

What is a state machine in software testing?

A state machine model is a mathematical model that groups all possible system occurrences, called states. State machines are used to model real-world software when the identified state must be documented along with how it transitions from one state to another.

Why is a state machine needed?

State machines are useful if you can define a clear number of states and events that will trigger transitions to them. Therefore, if you cannot decompose your system into separate states or the number of states is indefinite, you should consider possible alternatives.

What is purpose of state machine?

A state machine is any device storing the status of something at a given time. The status changes based on inputs, providing the resulting output for the implemented changes.

Is a state machine a computer?

A computer is basically a state machine and each machine instruction is input that changes one or more states and may cause other actions to take place. Each computer’s data register stores a state. The read-only memory from which a boot program is loaded stores a state (the boot program itself is an initial state).

Why the term state machine is used?

State machines are used to model real-world software when the identified state must be documented along with how it transitions from one state to another.

When does a state machine enter a state?

A state machine is a type of automation that uses a finite number of states in its execution. It can go into a state when it is triggered by an activity, and it exits that state when another activity is triggered.

What is the declaration of the state machine?

The declaration of the type STATE_TYPE defines the states s0, s1, and s2 for state_machine. At startup, the state machine is initialized to the reset state.

Are there any problems with a state machine?

Another problem arises when trying to send data to a specific state. Since the entire state machine is located within a single function, sending additional data to any given state proves difficult. And lastly, these designs are rarely suitable for use in a multithreaded system.

How is a 3 state machine implemented in VHDL?

The VHDL example shown below implements a 3-state state machine. This state machine includes a Process Statement that is activated on every positive edge of the clk control signal for the next-state logic, and a Process Statement that is activated on a change in the state variable.