What happens when you copy a spell with an X cost?

What happens when you copy a spell with an X cost?

When you cast a spell with X in it’s cost, it is saved into the cost of the card when you cast it (like X = some number). When you copy this, all information, including the X is copied over. So yes, it will retain the damage for X.

How does cost reduction work with X spells MTG?

You choose a value for X as part of playing the spell, the cost is then determined, taking into account any additions and reductions, such as your banneret. Your bannerets reduce the cost of the spell by 1 apiece, so gets you 3 counters.

What is the converted mana cost of a spell with X?

X has indeed the same value on every instance on a card, and has the value chosen for it when it’s on the stack. If you chose X = 3, then the converted mana cost is 9 on the stack.

How do X spells work MTG?

When you cast a spell with X in its cost, you decide how much X will be and then add that amount to the rest of the spell’s cost when you pay it. When the spell resolves, you treat any “X” in the text box of the card as the chosen number.

Do you have to pay for copied spells?

When copying spells with additional costs other than mana, do you have to pay the costs? You only have pay costs when you cast spells. AS you are putting a copy of the spell on the stack with Pyromancer Ascension you are not casting anything so you won’t ahve to sacrifice another land.

What happens if you copy spark double?

If it copies a planeswalker, Spark Double enters with the appropriate number of loyalty counters as printed on the card plus one. If it copies a creature, Spark Double enters with a +1/+1 counter on it, plus any counters that will be put on it from abilities it copied and other abilities of other objects.

How are converted mana costs calculated?

To convert a card’s mana cost to a mana value, simply count the number of individual mana symbols and then add the amount of generic mana. For example, Archmage Emeritus has a mana cost of 2UU. This gives it a mana value of 4. One for each of the blue mana symbols plus two generic mana.

How do XX abilities work MTG?

It just means you pay X twice. For example, if you want to mill someone for 5, you’d have to pay 10 for the ability (5 x 2 = 10).

How does XX CMC work MTG?

When a spell has two or three X’s in its mana cost or alternate cost, each of those X’s takes the chosen value for X. They basically just mean that you have to pay X twice or three times to cast the spell.

What happens when you copy a spell?

A copy of a spell or ability copies both the characteristics of the spell or ability and all decisions made for it, including modes, targets, the value of X, and additional or alternative costs. (See rule 601, “Casting Spells.”) Choices that are normally made on resolution are not copied.

Does copying a spell count as playing it?

To copy a spell or activated ability means to put a copy of it onto the stack; a copy of a spell or ability isn’t “played.”

Can I clone spark double?

Spark Double’s ability overwrites the ability of Clone. You get to make another selection for Spark Double’s ability as to what to copy. You choose Phantasmal Image.

What happens when you copy a spell with X in its cost?

If you copy a spell with X in its cost while it’s on the stack, X will be whatever value was set for it at casting (so a Heat Ray with X=5, as mentioned, will have X=5 on the stack). In all other zones, though, that X is 0, so if you’re copying the card from someone’s graveyard or hand, it’s 0.

What are non X spells in magic gathering?

Dregs of Sorrow – X-spells with hefty “non-X” mana requirements are designed as late-game spells only. The power level is obvious, however, if you can pull it off. Dwarven Catapult – This vicious combat trick almost cost Kai Budde an Auction of the People match at the 2001 Magic Invitational.

Are there 100 spells in Magic The Gathering?

Their flexible natures — their ability to be early-game tricks, solid mid-game spells, or late-game world-shatterers, depending on what you need — have served mages since the game’s inception. Take a gander at this catalog of 100 spells (and yes, there have been exactly 100 as of Mirrodin) throughout Magic ‘s history.

Which is the best late game spell in Magic The Gathering?

Midnight Ritual – The secondary cost of removing creatures from your graveyard keeps the Ritual a late-game spell as well as adding a good amount of flavor. Mind Twist – It was clear pretty soon after Alpha that X cards for X+1 mana was too strong, even if those cards are discarded out of your opponent’s hand.